![]() And, it does have a decent amount of art. Plus,27 of those pages are handouts, pics for the party to look at, monster standees, etc. Not as bad as it first seems, it’s a digest product. ![]() Looking at the page count we get 87 pages for eleven rooms. And while it looks ok on the surface, I believe it is saddled with bad decisions and design. Which is not often enough.įor, in spite of these brief flashes of brilliance, the adventure is saddled with more than its fair share of garbage. Brief, quick hits of detail, that really bring the noise in terms of something for the DM to run with at the table. Noice! These little flavourful bits and setups are scattered throughout the adventure and denote a great talent for specificity and the grounding it can bring to a game. At one point, if you fail a save, you see an eye on your arm and in a round of insanity try to gnaw it off for 1d6 damage. Greenfield thinking! Outside the box! I love it! That’s a DCC thing if I’ve ever heard it! The designer has these sorts of little flavourful ideas over and over again in the adventure. Please, sirs, could you go down the underground river and get the body for us? We’ll then resurrect it and sacrifice it before midnight. Also, the last person with that birthmark was executed two months ago and the sent sent down the river, in a clerical mistake. Oh, also, they made a pact with a minor god and it’s about to fire & brimstone come true in the destruction of their city unless they can sacrifice someone with a special birthmark before midnight. ![]() When they execute criminals they then toss their bodies in the river, that quickly runs underground, a symbolic and literal transition to the underworld. ![]() But, whatever, I’m nothing if not a hypocrite.) (Which, generally, is why I no longer review them. And it’s certainly the case that the vast majority of adventures, and especially DCC one’s with their 3.0/3.5 roots, fall in to that camp. If we accept that, then we must judge these things by “it’s not an exploratory dungeon” standard. I’m not a fan of it, I think you sit around bored, but I recognize that many people seem to enjoy this way to spend the finite number of seconds until they no longer exist. Modern D&D, and the wya most D&D has been played from the late 70’s (I’d guess) follows a more simple “here are a few encounters for tonight” sort of methodology, following a simple A to B to C kind of line. Older style D&D would be firmly in the exploratory camp, with its gold=xp mechanic. Weight divide “D&D” in to two categories of play: exploratory and plot. The page count isn’t nearly as bad as it sounds. Bursts of flavour, and penchant for dreaming up a weird situation, abound in this adventure, in spite of the rather uninspiring writing and formatting. This 87 page linear DCC adventure contains eleven rooms, of which about eight or so will be experienced. Its pages are packed with dangerous environments, exotic threats, and a world-shaking finale with thousands of lives on the line! ![]() The Crypt in Cadaver Canyon is a 2nd Level Dungeon Crawl Classics adventure that challenges adventurers to save a hidden desert city (along with its cursed inhabitants) from the wrath of a devious and chaotic god. ![]()
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